Tuesday, December 2, 2014

Action Game: Get Globey Ready

I was pretty comfortable before I started this Game Design class. I had already had a different version two times before so I was aware of what I was doing. I can always improve my knowledge in computer s in general and also coding. My favorite part of the course was probably the programming part because I love programming.

Friday, November 14, 2014

Action Game: What I'm Going To Do From Here

I am going to add more levels to my game to help the player deepen his understanding of malware. I am thinking about adding a maze or multiple mazes to my game. I am also thinking about an jumping platform games like the castle ones in mario. The ones where you start at the bottom and the finish is at the top. I am still thinking about other ideas for my game. I want to add a timer on my game that I have now. I would also like to add some background music to my whole game. I think that would help it.

Action Game: Add Game Ingredients

One of the biggest problems I had while working on my game was the bullets. My game is a platform jumping game that scrolls from left to right. It is also on the same level so when it shoots, the bullet travels from the beginning of the game to the end. I did now want this happening since it takes away from the challenge of the game. On top of this you could only shoot one bullet. This turned out to be a bigger problem then I thought. I had to look online at multiple websites and forums. The website that helped me the most was probably as3gametuts.com. It showed me how to add code to a specific movieClip, or class. This helped a lot. I was able to add multiple bullets and then delete/destroy them when they reached the edge of the screen. This problem took me a while to solve but it worked out in the end.

Action Game: Add Enemy

My enemy is a enemy that just moves left to right in the same spot. Other ways I could make my enemy would be to make it follow the player. I could also make it so it moves up or down. Making the enemy move up or down adds more aspects to the game. Making the enemy follower the player makes the player always be on the move and thinking about how his movements will affect the enemy's movements.

Tuesday, October 28, 2014

Action Game: Add Scoring

I like games where you have a finish or end of some type. I like these types of games better because then you can figure out your own way to win. With highs-coring games you usually have to keep doing something over and over. Also in 'ending' games I feel like its more fun to play too.

Action Game: Create a Collectable Object

In my game I have five different types of collectables. Their is two of each different kind of collectable. I have two 'enemy' type collectables that set you back to the beginning. One is a spiked ball that moves left to right and another one that is a spiked cube that moves up and down. I have 3 other different types. A anti-malware cd that you have to collect both halves of. I have a plug that has the same thing of the cd. Last I have 2 pop-up ads that you hitTest to destroy them. Some of my collectables show some learning aspects of my game. The anti-malware cd shows that you should install security on your computer to help protect it from malware. You destroying the pop-up ads shows that you should never click on pop-up ads because lots of times they lead to viruses and malware. Some of the other collectables just add to the playing of the game. I am planning to replace some of my collectables later on to make my game more learning oriented.

Friday, October 17, 2014

Action Game: Make Movie Clip

My player is named Mevin Kitnick. Mevin Kitnick used to hack computers for fun, but know he works for security companies. He fell asleep while watching a movie, V is for Vendetta, and thinking about his computer. He woke in a dream and and has to fight off malware to find the anti-malware cd to disinfect his computer. In the dream, Mevin is shown as the Guy Fawkes mask, an item from the V is for Vendetta Movie. Mevin is able to jump up and down on a platform, but not able to move up and down and stay in place.

Action Game: Add Keyboard Control

I think I could make my games more interactive by adding clickable items or hints. Also when we add collectables and enemies that will help a lot to make the game more interactive. One thing I want to do personally to make my game more interactive is to add multiple scenes and better jumping animation.

Action Game: Move Player With Game Loop

I would also like for my player to jump in this game. Also, I want mp player to be able face the direction he is going when he move left or right. I would also want my player to be able to climb ladders. I could do this by putting a hitTest on it and then have the player's x value go down until it reaches the top.

Thursday, October 16, 2014

Action Game: Set Start Position

When you change the x value, the MovieClip either moves left or right. So, when you change the y value, the MovieClip moves up or down. When I change the x value to be greater, the MovieClip moved to the right. When I changed the x value to be smaller, the MovieClip moved to the left. Same for y. When I made the y value bigger, the MovieClip moved down the screen. When I made the y value smaller, it moved up the page. The x and y coordinate plane in flash is like Quadrant 4 of a regular graph, except the y is absolute value. None of the results really surprised me because I knew what would happen when I changed the x and y value.

Action Game: Make and Trace Paper Prototype

My paper prototype is of my background. My background it supposed to make the player feel like he is in the inside of a computer. My paper prototype helped me solve how the layout of my game would work and it also helped me finalize how I thought the player would move and interact with his environment.

Action Game: Plan Game Scene

I plan for my game to take place inside a computer. It will be a platform/scrolling game and you will have to defeat different types of malware on your way to my collectable. Each malware will look different like viruses would be like bugs, worms would be computer worms, spyware will be a spy, etc. My collectable is an anti-virus cd that the player then takes to the cd drive so they can disinfect their computer. What really excites me about this game is the coding that I will be able to put into it.

Tuesday, October 14, 2014

Action Game: Choose Learning Topic

My game is about malware. I researched different types of malware and what each type can do. What surprised me was that there are lots of things malware can do and also that a single malicious program can be spread to millions. There have been major malware software that have caused major damages to google chrome and even caused the pentagon to ban thumb drives. I can use my game to help people learn what malware is, what it can do, how to prevent malware, how to find out if you have been infected with malware, and also how to get rid of malware.

Wednesday, October 1, 2014

Action Game: Play to Learn

I learned information about evolution, littering, parasites playing the games they picked up. I noticed that the link that was supposed to go to a game about bullying went to the wrong game. Some of the ideas I got for my game were having one of the levels being a maze. Also to add animation to the character when it moves or turns around.

Thursday, September 25, 2014

Hidden Object Game: Win And Lose Screen

I think this enhances the game because it pushes the player to actually play the game and not just randomly click. The win scene makes the player to want to learn and get all the objects.

Hidden Object Game: Game Ingredients

When I was working on custom cursor I got it working on the main screen, which includes the splash screen. I had a problem that my cursor was the same color as my background. I had to create two scenes inside the cursor, one the cursor was white and the other it was black to fit into my main scene. I had to add code to the part where the splash screen disappears to change the cursor to a darker color.

Hidden Object Game: Countdown Timer

I think the player will now pay more attention to each object and think about what would be the best one.

Hidden Object Game: Score and Message Box

I think this enhances the game a lot. The message box is what gives the game the learning aspect and tells the player what the creator wanted the player to heard. The score pushes you to find the rest of the items and get the highest score. I also want my game to have a win and lose screen.

Tuesday, September 16, 2014

Hidden Object Game: Add Hidden Objects

I would like to add a message box next because my game doesn't teach the player anything right now so if I added a message box it would fix that.  I would also like to add a timer to make the game harder and also a win screen and a list because I don't like hidden object games that you never know if you found all the objects. I would also like to add decoy objects.

Thursday, September 11, 2014

Hidden Object Game: Draw Background

It took me a long time to draw my background. I am not the greatest at drawing and I wanted to add detail so it took me a long time. I do not use the brush tool at all because by background would look horrible if I did. I use the line tool and then the select tool to bend the lines to make shapes. I also used the rectangle and oval tool.

Friday, August 29, 2014

Hidden Object Game: Make Paper Prototype

I found difficult to draw the paper prototype. Mostly because I have horrible handwriting and I am no good at drawing. First I drew my main scene then I drew my win and lose scenes. I found that drawing my scene helped me figure out proportions and also how I would hide my objects.

Thursday, August 28, 2014

Hidden Object Game: Intro To Flash

  • What do you think of Flash so far?
I really like flash and I think it is really cool, but it is limited to only 2d games so its not the best.
  • What did you find the hardest to do?
I think the hardest thing is drawing everything. I am horrible at drawing and drawing it on a computer just makes it 10 times worse.
  • What did you find the easiest? 
I find that some of the coding is easy and is really simple. Some coding aspects of Action Script 3 are really complicated and it gets confusing at some points.

Wednesday, August 27, 2014

Hidden Object Game: Plan Game Scene

I really like computers and I find it really interesting to figure out how they are made and how they works. I am planning on making a game where you find parts to build a computer and shows what they are used for. I am excited about learning about the parts and also coding the hidden object game and adding game ingredients.

Monday, August 25, 2014

Hidden Object Game - Choose Learning Topic

I like what parts make a computer run for my topic because I really like computers. I find them really interesting. Also, I have been looking at building my own computer so this will help me learn about different parts. I get to learn and teach people about the parts of the computer.

Friday, August 22, 2014

Hidden Object Game: Play To Learn

I learned about Greek word roots, about mythical beings, and the U.S. Constitution. Some ideas I had for my game were to maybe make one about Greek or Roman gods or maybe another game about sports.

Thursday, August 21, 2014

Hidden Object Game: Course Overview

I am most excited to work on programmer the game and adding game ingredients to it. That is my favorite part. I'm most excited to do this because you get to learn new coding information and commands.

Wednesday, August 20, 2014

Getting Started: Join the Community

  • How did the two games handle the issue of homelessness?

The first one, A Hobo's Journey, didn't teach you about the homeless and all it was, was a quiz about the homeless. The second one, Larry, handled it better by teaching you about one homeless person but still taught steroetypical things about homeless people.



  • Do you think one was better than the other? 

I think Larry is better because you learned about one thing that can cause homelessness and what can cause people to stay homeless and other one you didn't learn anything but they need to stop using stereotypical things about homeless people.


  • What would you do to improve either game?

For the first game I would make it so that you can learn all that facts before you take the quiz and also add some interactive game play. For the second, I would add another short story about another homeless person and you could learn different things.

  • What kind of a game would you make about this issue?
I would make a game were people can learn about what causes homelessness and how people can prevent it and what you can try to do to get out of poverty. I would make it interactive and maybe have a quiz at the end.

Tuesday, August 19, 2014

Hello World

Hello World! Hi, i'm Mason. This is the third year that I have been in globaloria and I really like. I enjoy programming and reading. I will use by blog to help other people understand my work with globaloria by posting with ever lesson I do and telling them about what I did in that lesson and what I liked and didn't like in that section.