Friday, November 14, 2014

Action Game: What I'm Going To Do From Here

I am going to add more levels to my game to help the player deepen his understanding of malware. I am thinking about adding a maze or multiple mazes to my game. I am also thinking about an jumping platform games like the castle ones in mario. The ones where you start at the bottom and the finish is at the top. I am still thinking about other ideas for my game. I want to add a timer on my game that I have now. I would also like to add some background music to my whole game. I think that would help it.

Action Game: Add Game Ingredients

One of the biggest problems I had while working on my game was the bullets. My game is a platform jumping game that scrolls from left to right. It is also on the same level so when it shoots, the bullet travels from the beginning of the game to the end. I did now want this happening since it takes away from the challenge of the game. On top of this you could only shoot one bullet. This turned out to be a bigger problem then I thought. I had to look online at multiple websites and forums. The website that helped me the most was probably as3gametuts.com. It showed me how to add code to a specific movieClip, or class. This helped a lot. I was able to add multiple bullets and then delete/destroy them when they reached the edge of the screen. This problem took me a while to solve but it worked out in the end.

Action Game: Add Enemy

My enemy is a enemy that just moves left to right in the same spot. Other ways I could make my enemy would be to make it follow the player. I could also make it so it moves up or down. Making the enemy move up or down adds more aspects to the game. Making the enemy follower the player makes the player always be on the move and thinking about how his movements will affect the enemy's movements.

Tuesday, October 28, 2014

Action Game: Add Scoring

I like games where you have a finish or end of some type. I like these types of games better because then you can figure out your own way to win. With highs-coring games you usually have to keep doing something over and over. Also in 'ending' games I feel like its more fun to play too.

Action Game: Create a Collectable Object

In my game I have five different types of collectables. Their is two of each different kind of collectable. I have two 'enemy' type collectables that set you back to the beginning. One is a spiked ball that moves left to right and another one that is a spiked cube that moves up and down. I have 3 other different types. A anti-malware cd that you have to collect both halves of. I have a plug that has the same thing of the cd. Last I have 2 pop-up ads that you hitTest to destroy them. Some of my collectables show some learning aspects of my game. The anti-malware cd shows that you should install security on your computer to help protect it from malware. You destroying the pop-up ads shows that you should never click on pop-up ads because lots of times they lead to viruses and malware. Some of the other collectables just add to the playing of the game. I am planning to replace some of my collectables later on to make my game more learning oriented.

Friday, October 17, 2014

Action Game: Make Movie Clip

My player is named Mevin Kitnick. Mevin Kitnick used to hack computers for fun, but know he works for security companies. He fell asleep while watching a movie, V is for Vendetta, and thinking about his computer. He woke in a dream and and has to fight off malware to find the anti-malware cd to disinfect his computer. In the dream, Mevin is shown as the Guy Fawkes mask, an item from the V is for Vendetta Movie. Mevin is able to jump up and down on a platform, but not able to move up and down and stay in place.

Action Game: Add Keyboard Control

I think I could make my games more interactive by adding clickable items or hints. Also when we add collectables and enemies that will help a lot to make the game more interactive. One thing I want to do personally to make my game more interactive is to add multiple scenes and better jumping animation.