Tuesday, October 28, 2014
Action Game: Add Scoring
I like games where you have a finish or end of some type. I like these types of games better because then you can figure out your own way to win. With highs-coring games you usually have to keep doing something over and over. Also in 'ending' games I feel like its more fun to play too.
Action Game: Create a Collectable Object
In my game I have five different types of collectables. Their is two of each different kind of collectable. I have two 'enemy' type collectables that set you back to the beginning. One is a spiked ball that moves left to right and another one that is a spiked cube that moves up and down. I have 3 other different types. A anti-malware cd that you have to collect both halves of. I have a plug that has the same thing of the cd. Last I have 2 pop-up ads that you hitTest to destroy them. Some of my collectables show some learning aspects of my game. The anti-malware cd shows that you should install security on your computer to help protect it from malware. You destroying the pop-up ads shows that you should never click on pop-up ads because lots of times they lead to viruses and malware. Some of the other collectables just add to the playing of the game. I am planning to replace some of my collectables later on to make my game more learning oriented.
Friday, October 17, 2014
Action Game: Make Movie Clip
My player is named Mevin Kitnick. Mevin Kitnick used to hack computers for fun, but know he works for security companies. He fell asleep while watching a movie, V is for Vendetta, and thinking about his computer. He woke in a dream and and has to fight off malware to find the anti-malware cd to disinfect his computer. In the dream, Mevin is shown as the Guy Fawkes mask, an item from the V is for Vendetta Movie. Mevin is able to jump up and down on a platform, but not able to move up and down and stay in place.
Action Game: Add Keyboard Control
I think I could make my games more interactive by adding clickable items or hints. Also when we add collectables and enemies that will help a lot to make the game more interactive. One thing I want to do personally to make my game more interactive is to add multiple scenes and better jumping animation.
Action Game: Move Player With Game Loop
I would also like for my player to jump in this game. Also, I want mp player to be able face the direction he is going when he move left or right. I would also want my player to be able to climb ladders. I could do this by putting a hitTest on it and then have the player's x value go down until it reaches the top.
Thursday, October 16, 2014
Action Game: Set Start Position
When you change the x value, the MovieClip either moves left or right. So, when you change the y value, the MovieClip moves up or down. When I change the x value to be greater, the MovieClip moved to the right. When I changed the x value to be smaller, the MovieClip moved to the left. Same for y. When I made the y value bigger, the MovieClip moved down the screen. When I made the y value smaller, it moved up the page. The x and y coordinate plane in flash is like Quadrant 4 of a regular graph, except the y is absolute value. None of the results really surprised me because I knew what would happen when I changed the x and y value.
Action Game: Make and Trace Paper Prototype
My paper prototype is of my background. My background it supposed to make the player feel like he is in the inside of a computer. My paper prototype helped me solve how the layout of my game would work and it also helped me finalize how I thought the player would move and interact with his environment.
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